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Scratch demos

 

Here are some simple Scratch projects that I made as part of ProjectAnvil to try out spritesheets in Scratch.  I do not intend to develop these any further since these are mere experiments.

Unicorn Missile Command

Just a simple missile command game, but with unicorns.

 

Click to cast magic missile and shoot the bugs.  Try to survive!

Alternatively, use Z X or C to shoot from a particular unicorn.

 

Now with Fighting is Magic sound effects after playing with Audacity.

Set the sound slider to 1 or 2 to use a different set of sounds.

 

All sprites and sounds were from MLP: Online http://urimas.deviantart.com/art/MLPonline-Sprite-Sheets-341840400

 

Additional sounds are from Fighting is Magic

 

Mechanics were based on Patriot Command.

 

The highscore table was made by griffpatch, though I added a daily reset feature to keep it from being filled.  It seems to work, though I'm not entirely sure. Yeah, it can be hacked by changing the system time on your computer, though I'll probably make a blacklist if I see it happening.

After I found Urimas's spritesheets, I wrote a quick program to split the sheet into individual sprites (now my Spritesheet Splitter app) and made this quick game to try them out.

Scrolling Infinite Map: Basic Combat Test

When I saw feasby007's infinite map, I was inspried to create one of my own (well not entirely, only the code is mine). Using artwork from Budding Friendships and MLP:Online, I focused on making the scripts more concise and flexible. Eventually, I added collisions, mobs, and basic combat mechanics.

Derpy and Snake sprites were from MLP: Online

 

Tile sprites are from Budding Friendships:

 

Music is by Senator Myth:

 

Sound effects are from Fighting is Magic

 

Infinite mechanics were inspired by feasby007 infinite scrolling map project:

http://scratch.mit.edu/projects/17753919/

Run in turbo mode (shift click the green flag) for best results!  Music starts when the map is ready.

 

Use the WASD keys to move across a random generated map.  Use Q, E, or the number keys to change your selected ability (displayed on the top), and click to use it.  KickA deals 1 damage, while KickB deals 3.  You only get knocked back from attacks since I haven't implemented player health yet.

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